In this issue we meet the architectural designer Catrina Stewart for a conversation about her sketchbooks.
Sketching is a peculiar enterprise. It would appear to be a more sophisticated and conscious process than doodling, but a less engaged and less serious task than drawing. In that way sketching holds a special position in drawing. If sketching is a first attempt at pinning down ideas and think through their implications, then how we sketch may be a central factor in what we can imagine and propose about reality. In this understanding, the sketchbook also becomes a central record of our ideas: how we order, develop and revisit our thought process in artistic development.
Catrina Stewart is educated from the Bartlett School of Architecture at University College London. She is a founding partner of Office S&M and teaches at Oxford Brooks and The Bartlett UCL. While working with State of Play Games Stewart designed and made sets for the computer game LUMINO CITY that won an Artistic Achievement award from the British Academy of Film and Television Arts in 2015.
More information about Stewart's work can be found at http://www.officesandm.com/ and http://luminocitygame.com/.Photos below by Entreentre, October 2015.